The Legend of Zelda: The Minish Cap, Electronic Games
We can't deny that when we first heard of Nintendo's latest Zelda RPG, we got very excited at the prospect of a new handheld epic - the first, in fact, since the remake of the SNES original in 2003. Dubbed The Minish Cap, Link's latest story, handled by developer Capcom, tells the tale of a hatless Link looking for a means to lift a hateful curse over princess Zelda. He quickly learns that a near-microscopic race called the Minish people may be his only chance to save the troubled damsel, and so he embarks on a quest to find the legendary Minish Cap, which will in turn enable him to find them. And it's this somewhat bizarre story that affords a fresh concept to the Zelda mythology. You see, as well as being a talking hat with attitude, the Minish Cap gives Link a means to shrink to the size of a bug in order to interact with the Minish race and explore an otherwise ordinary Zelda game world. It allows players to enter the nooks and crannies of Hyrule and open up a whole new world, complete with fresh locations, original characters and even tougher dungeons. Shrinking, growing, and then shrinking again is the order of the day for much of the Minish Cap adventure, but it's an idea that is far from tiresome, and even encourages its players to 'think outside the box' as it were. Combat is much like it is in previous 2D instalments, however the puzzle element of Link's latest epic is given a breath of fresh air with the introduction of original level design and new items. The elfin adventurer can now make use of claws to dig around obstacles, and even use a kind of 'wind jar' to clear pathways and consume weakened foes. With many familiar Zelda traits, some spanking new ideas and a very loveable Hyrule population, The Minish Cap is a thoroughly deserving addition to Nintendo's bustling handheld portfolio.
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