Bujingai: Swordmaster, Sony Playstation
The events of Bujingai: Swordmaster take place 100 years in the future, a time when Asia is torn apart by a devastating war. Years before, Lau Won and Reh Jenron were trained as expert swordfighters, to fight against demonic invasions into this world. But when one such demon killed Reh's bride, he used a terrible and forbidden dark power to avenge her. Now Reh has himself been possessed by a demon; and his friend Lau might fight his way through a horde of foes to try and rescue him, in the forsaken city of Bujingai. The game is brought to Europe by publishers Atari, but was developed in collaboration by RED Entertainment and Taito. Taito - creator of Space Invaders - need no introduction, but RED were creators of blast-'em-up Gungrave and N.U.D.E., in which players were required to train a robotic girl. Also on board for Bujingai were Toshihiro Kawamoto and Yousuke Kuroda of modern anime cult classic Cowboy Bebop, as artist/designer and Scenario developer respectively. The vision behind Bujingai was to bring the grace and fluidity of Hong Kong martial arts films to a console fighting experience. To this end, Lau can run up walls, thrust, slash and parry with his sword, and even glide and float as he fights, in the best wire-suspended traditions of Hong Kong cinema. And all this across eight enormous multi-level scenarios too. Players can take advantage of non-linear character development to customise Lau Won's abilities as they progress. And best of all, the game boasts amazing smoothness, running as it does at a very impressive 60 frames per second. With some very interesting new ideas for combat, motion capture animation, and a host of characters and a storyline created by two of the biggest names in anime, Bujingai has been compared to revered PS2 classic Devil May Cry and Xbox slash 'em up Otogi. Gamers who enjoyed these games and fans of Asian culture should definitely check this out.
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