Tetris Worlds, Nintendo GameCube
Tetris - now there's a household name for you. Conceived by Russian genius Alexei Pajitnov, the falling block phenomenon went on to sell tens of millions of copies across all major platforms sine 1985 and is still production today. It's now available under the name of Tetris Worlds for GameCube and, as ever, its infinite and superior quality as a pedigree game is undeniable. In basic terms, the Tetris Worlds game remains faithful to its predecessor. You must position a series of falling blocks into a pit without leaving any gaps. Completing a horizontal line results in the given line disappearing, thus, giving you more room to place additional blocks. If you fail to put lines together, the blocks begin to build, and if they reach the top, it's game over. But where does the whole 'Worlds' bit fit in? Well, in the Tetris universe, there are many different planets, all of which are populated with Tetris players. But each world has a unique variation on the standard game. Sticky is similar to the original game, but the tetraminos (simple geometry shapes) will stick together to form polyminos. Fusion Tetris is when you have single fusion blocks that cannot be moved or destroyed. The fusion blocks also have special properties when they are close to other fusion blocks. In Hot-line Tetris, you need to build up lines to correspond with horizontal lines already present in the playing field. Build up next to them and level off the line to clear them. This mode becomes really tricky when the speed increases. With several new game modes, impressive background graphics, and a sound multi-player option, Tetris Worlds is brilliant, unrivalled fun.
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